Global Learning Systems (GLS) announces the release of its new “CSI: Phishing” game, developed to address the growing threat of cyberattacks and data/security breaches resulting from human error and improper security habits. The phishing awareness training game simulates a real-world security breach by utilizing a game-based design. It challenges learners to apply their knowledge and analytical skills in a fun, engaging learning format.
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“We see game-based learning as a key missing piece.”
CSI: Phishing places the user in the role of a cybersecurity “investigator” tasked with finding the source of a recent security breach in their client’s network. The game takes place over a remote desktop simulation, where the investigator reviews and analyzes the email and social media/networking accounts of various employees, trying to assess the source of the breach. Evaluating a variety of emails and posts – some of which are safe, others which are not – the user flags anything they think is suspicious.
The anti-phishing training game also uses a “virtual assistant” to provide feedback and guidance for the investigator as they progress through the game. The objective is to correctly identify suspicious and malicious messages or posts and determine the source of the breach, gaining points as they proceed.
According to GLS, a leading global provider of security awareness and compliance training, CSI: Phishing was designed to fill a critical gap in current anti-phishing training in order to effectively build sustained end-user awareness and behavior change.
“While the marketplace offers standard tutorial-based training, as well as phish testing, there are very few training options that effectively utilize pure gamification to engage and educate learners,” says Larry Cates, president and chief executive officer at Global Learning Systems. “We see game-based learning as a key missing piece.”
Unlike a standard course, CSI: Phishing encourages critical thinking and analysis in a low-stress and engaging environment. Furthermore, CSI: Phishing differs from traditional phish testing where users are the unwitting recipients of a test they may or may not fail. Instead, the gamification format gives users the opportunity to become the expert – demonstrating what they have learned and taking responsibility for phishing security.