Gaming Takes Center Stage: IAB Unlocks the Power of Gaming with “IAB PlayFronts,” a First-of-its-Kind In-Person Event
PlayFronts Presenters Include Activision Blizzard, Meta, Niantic, Riot Games, SuperAwesome, Twitch, Unity, Zynga, and more
Gaming is larger than the movie and music industries combined, yet ad spending in gaming is a fraction of time spent with the platform. By the end of 2022, more than half of the US population will identify as a digital gamer, yet gaming is an underutilized and misunderstood medium that buyers can no longer ignore. To address the ever-growing advertising opportunities in gaming, IAB PlayFronts is the first annual marketplace dedicated to showcasing the advertising and partnership opportunities in gaming.
On April 5th, at Convene in New York City (117 West 46th Street), game developers, streaming platforms, ad tech enablers, and creator agencies will present fresh consumer insights, and innovative ways that brands can drive incremental revenue, find new audiences, and create unique ad experiences in this evolving space.
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“Gaming is an untapped ‘attention oasis’ that embodies many of the characteristics of the next wave of the internet,” said Zoe Soon, VP, Experience Center, IAB. “As an industry, we can’t afford to keep neglecting the massive source of consumer attention that gaming provides. IAB PlayFronts will break down the biggest barriers and elevate the effectiveness of gaming as a marketing channel.”
With more than a dozen presentations and activations, IAB PlayFronts will offer first-look access to the diverse and varied advertising opportunities that exist, and educate buyers and sellers on how to effectively integrate brands into gaming content. Attendees will be treated to immersive gaming experiences including Thece’s IAB PlayFronts Cup, where teams will compete during live gameplay, as well as Meta Quest 2 activations. IAB PlayFronts will also redefine the gaming archetypes and demonstrate their buying power to help advertisers reach consumers in new ways.
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